The Graphic Novel
The year is 1715, and piracy flourishes in The Caribbean. King George, recently ascended to the English throne, is broke. Rebellion stirs in Europe as The Jacobites, supporters to James Francis Edward Stuart, former Prince of Wales, elevate his claim to the English throne.
Our story begins on a cool summer night in Cornwall, England, at the house of Trekenning; and a secret conclave, held by a small group of leaders within The Jacobite cause. Two men argue by firelight – Edward Thatch, and Benjamin Hornigold.
One seeks a legendary stone – a stone with the power to sustain the war effort, and restore The House of Stuart to its former glory. The other seeks a more practical, military approach and admonishes Thatch for his love of treasure hunting.
Meanwhile, a young woman struggles with the pressures of life in English-occupied Jamaica, after the death of her father. Ryn Flamel runs the family apothecary shop in Brethren’s Cove, where she heals the sick and injured of the town, and experiments with a potion or two in her free time.
But when it becomes clear that her impending marriage will rob her of her freedom, her choice, and her very identity as a healer, Ryn seeks a way out, and discover one – she does.
This discovery leads her on an adventure of high seas piracy, Vodou, and rebellion. On her journey Ryn must discover how to navigate these new waters, uncover the mysteries of her ancestry, and decide the path she wishes to take for herself.